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Re: Re: Setting A_UTF16Char to a file path

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Heres a start, this seems to work on OSX.  I don't know what the windows code should look like:

staticvoid

copyConvertUTF16IntoStringLiteral(

                                  constA_UTF16Char* inputString,

                                  A_char* destination)

{

//is there a way to determine the length of a UTF16Char string?

int length = AEGP_MAX_PATH_SIZE;

#ifdef AE_OS_MAC

    NSString *stringNS = [NSStringstringWithCharacters:inputString length:length];   

    strcpy(destination, reinterpret_cast<constA_char *>([stringNS cStringUsingEncoding:NSUTF8StringEncoding]));

    [stringNS release];

#elif defined AE_OS_WIN

    //please note, the windows code has not been tested to work.

    //TODO: add windows code

#endif

}

 

I would love to know what the windows equivalent logic should look like, but I'm not building on Windows yet, so didn't look into it.

I would also love to know how to get the size of a A_UTF16Char string.  Its hardwired to AEGP_MAX_PATH_SIZE in the example above, but that is obviously not very generic.

 

thanks!

-Andy


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